Field notes · 6 September 2026 · 21 entries

Source Available Arcade

Browser games with an actual idea behind them, and the source in the open. Every link opened, every licence read off the repo — including the ones that turned out to be messier than the pitch.

How to read a row

The badge is the licence Green is a real open-source licence, read off the repo. Amber means source-available but restricted, or no licence file at all. Red means closed.

The grey line is the weight What the thing actually is — 2D canvas, WebGL, WASM, kilobytes. Judge the compute cost from that rather than from an adjective.

Amber prose is a caveat Something standing between you and playing it: data you must supply, a build that has been left behind, a licence you can't build on.

The mechanic is the medium

Programming isn't a layer under the game. It is the controller. Three different answers to the same question, and the best argument on this page that a browser is a game platform other platforms can't copy.

Simulation as a toy

No score, no fail state. The rules are legible enough that watching them run is the whole activity — the genre the browser has always been best at and gets the least credit for.

Cockpit and throttle

The closest matches to the racer in your screenshot. One of these opens and plays right now; the other two each come with a condition attached, and it is worth knowing which is which before you click.

A whole system in one tab

Games that trade graphics for depth entirely, which is why they cost almost nothing to run and can hold you for a hundred hours anyway.

One idea, executed exactly

No systems, no progression, no metagame. A single mechanic that was worth finding, and then nothing else piled on top of it.

Multiplayer, no download

The web's structural advantage: a URL is the entire install. All three run public servers, and all three let you host your own.

Thirteen kilobytes, hard limit

js13kGames has run every year since 2012: a complete browser game in 13 KB zipped, no external libraries, no CDN assets. Low compute isn't a claim here, it is enforced by the rules — and the constraint reliably produces better ideas than a bigger budget would.

What's actually worth stealing

Patterns that recur across the entries above, framed for someone building a browser game rather than shopping for one.